Information Architecture

fishwise
At this stage we would detail the content and organisation of the Web site. We would inventory all existing content, describe what new content is required, and define the organisational structure of the site.

Once a content architecture has been sketched out, we would build small prototypes, of parts of the site to test what it feels like to move around within the design. Site prototypes are useful for two reasons.

First, they are the best way to test site navigation and develop the user interface. The prototypes incorporate enough pages to assess accurately what it's like to move from menus to content pages.

Second, creating a prototype allows the graphic designers to develop relations between how the site looks and how the navigation interface supports the information design.

The key to good prototyping is flexibility early on: the site prototypes would not be so complex or elaborate that the team becomes too invested in one design at the expense of exploring better alternatives.

Typical results or contract deliverables at the end of this stage could include:

Detailed site design specification

Detailed description of site content
  ~  Site maps, thumbnails, outlines, table of contents

Detailed technical support specification
  ~  Browser technology supported
  ~  Connection speed supported
  ~  Web server and server resources
Proposals to create programming or technology to support specific features of the site

A schedule for implementing the site design and construction

One or more site prototypes of multiple pages

Multiple graphic design and interface design sketches or roughs

Simon Fish BSc:
Web Programming, Database design and implementation, Software Engineering, and General Programming.
Phone: 07956 863164
eMail me.

Mat Wise OND, BSc:
3D & 2D graphics, Game Design & General Programming, Web Design and Artificial Intelligence.
Phone: 07879 292094
eMail me.

Dan Wain BSc:
Business Analyst/Design, Programming, 2D Graphics, Networking, Data Encryption.
eMail me.